Patch 3.3.3 is live! Santa Blizzard comes bearing gifts.

By Saffrin on March 23rd, 2010

Patch days are like Christmas mornings... only with broken toys.

Raid info, scripted events, and DPS Warrior woes.

By Saffrin on March 22nd, 2010

The in-game raid info is in need of an important feature, every scripted event needs a fast-forward option, and a couple of DPS Warrior abilities need to be looked at.

Blizzard’s contradiction.

By Saffrin on March 15th, 2010

Blizzard needs to stop the continued implementation of the ICC progressive raid-buff!

Armory Privacy and the Race for Hard Modes

By Saffrin on February 6th, 2010

In today's entry, we'll discuss the need for a privacy feature in the WoW Armory, and we'll talk about the release of the hard modes in Icecrown Citadel.

Limited Attempts need to go!

By Saffrin on February 5th, 2010

Limited attempts do more harm than good. Why is the mechanic still being used?

Ensidia Banned!

By Saffrin on February 4th, 2010

Does the punishment fit the crime?

Patch 3.3.2 is here!

By Saffrin on February 2nd, 2010

In today's edition of the Blue Bar, we talk about the release of patch 3.3.2. In particular, we discuss the opening of the final gate in Icecrown Citadel, the changes to Invincible's wings, and Shadowmourne's new proc.

Invincible

By Saffrin on January 28th, 2010

In today's edition of the Blue Bar, we focus on Arthas' steed Invincible, and how it's only available to the top percentile of the raiding population.

Itemization Woes

By Saffrin on January 27th, 2010

In today's edition of the Blue Bar, we talk about Blizzard's itemization. In particular, we will focus on the adjusted tier 10 plate armor pieces, and the new Ashen Verdict strength ring.

Let Immortal Die

By Lr on January 23rd, 2010

Ever been that one person that was the cause of failing an Immortal or Insanity run? The Immortal/Insanity achievements being used as the measuring tool of progression is a huge mistake on Blizzard's part. This design inevitably creates hatred/disappointment all aimed at one (or sometimes a few) individual(s). There are better ways to determine guild progression. And Blizzard has already used two other methods that didn't result in such catastrophe.

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