{?xml version="1.0" encoding="utf-8" ?} Riot Act Forum http://riotactguild.com/forum/ Riot Act Forum en Copyright 2010 2010-05-03T10:26:22-05:00 Shadow Priest 101 http://riotactguild.com/forum/viewthread/26/ http://riotactguild.com/forum/viewthread/26/#When:21:02:12Z <p>Brief overview of Shadow Priest basics:</p> <p><strong><em>Combat Ratings - Level 80:</em></strong></p> <p>1% hit = <em>26.23 hit rating</em> <br /> 1% haste = <em>32.79 haste rating</em> <br /> 1% crit = <em>45.91 crit rating</em></p> <p><strong><em>Gemming -</em></strong></p> <p>Based on a Value 1 Scale. Also note that once Hit Cap is achieved its value becomes <em>nil</em>.</p> <p>Spell Power…..........1.00<br /> Hit….......................1.41<br /> Haste…...................1.00<br /> Critical….................0.88<br /> Spirit…....................0.58<br /> Intelligence…..........0.27</p> <p>Red gem slots:<br /> <a href="http://www.wowhead.com/?item=40113" class="purple">Runed Cardinal</a>&nbsp; - 23</p> <p>Yellow gem slots: <br /> <a href="http://www.wowhead.com/?item=40155" class="purple">Reckless Ametrine</a>&nbsp; - 21.8</p> <p>Blue gem slots: (if used for Metagem or using at least 6sp socketbonus)</p> <p><a href="http://www.wowhead.com/?item=40133" class="purple">Purified Dreadstone</a>&nbsp; - 17.9 (needed to activate metagem)</p> <p>Metagem:<br /> <a href="http://www.wowhead.com/?item=41285" class="blue">Chaotic Skyflare Diamond</a> </p> <p><em>9000*0.35*(209%/200%-100%) = 11000*0.35*0.045 = 173.25 dps = 83.25 PP<br /> 10.2 PP penalty for using two blue gems instead of red gems -&gt; 70 + 21*0.76 = 85.96</em><br /> Math courtesy of Shadowpriest.com</p> <p><strong><em>Achieving Hit Cap -</em></strong></p> <p>Its a pretty simple feat to achieve. <br /> Lets assume you take 3/3 Focus and 3/3 Misery which at this point, you should be or you probably need to rethink your spec choices.</p> <p><em>289 hit is the cap with points between Shadow Focus and Misery</em></p> <p>Hit cap is huge, make sure before you begin to raid that you have at least obtained the Hit cap, even if you are drastically lacking in other areas.</p> <p><strong><em>Glyphing -</em></strong></p> <p>Now depending on your play style you have the basic 2 Glyphs that you will always use. And then you have the 2 that can change depending on however you feel best fits you.</p> <p>The Essentials:<br /> <a href="http://www.wowhead.com/?item=42415" class="white">Glyph of Mind Flay</a> <br /> <a href="http://www.wowhead.com/?item=42407" class="white">Glyph of Shadow</a> </p> <p>The Variables:<br /> <a href="http://www.wowhead.com/?item=45753" class="white">Glyph of Dispersion</a> <br /> <a href="http://www.wowhead.com/?item=42406" class="white">Glyph of Shadow Word: Pain</a> </p> <p>The variables can be used depending purely on your decision of how you like to deal with mana regen, i would recommend if your gear does not support infinite mana to go with the dispersion glyph. This also can help if you can’t seem to stay alive.</p> <p><em><strong>Enchants -</strong></em></p> <p>Weapon - <br /> <a href="http://www.wowhead.com/?spell=60714" target="Blue">[Enchant Weapon - Mighty Spellpower]</a><br /> <a href="http://www.wowhead.com/?spell=62948" target="Blue">[Enchant Staff - Greater Spellpower]</a><br /> <a href="http://www.wowhead.com/?spell=59625" target="Blue">[Enchant Weapon - Black Magic]</a></p> <p>Helm -<br /> <a href="http://www.wowhead.com/?item=44159" class="Blue">[Arcanum of Burning Mysteries]</a></p> <p>Shoulders -<br /> <a href="http://www.wowhead.com/?item=44135" target="Blue">[Greater Inscription of the Storm]</a></p> <p>Chest -<br /> <a href="http://www.wowhead.com/?spell=60692" target="Blue">[Enchant Chest - Powerful Stats]</a></p> <p>Cloak -<br /> <a href="http://www.wowhead.com/?spell=47898" target="blue">[Enchant Cloak - Greater Speed]</a></p> <p>Bracers -<br /> <a href="http://www.wowhead.com/?spell=60767" target="blue">[Enchant Bracers - Superior Spellpower]</a></p> <p>Gloves - <br /> <a href="http://www.wowhead.com/?spell=44592" target="blue">[Enchant Gloves - Exceptional Spellpower]</a></p> <p>Legs - <br /> <a href="http://www.wowhead.com/?item=41602" target="purple">[Brilliant Spellthread]</a></p> <p>Boots - <br /> <a href="http://www.wowhead.com/?spell=47901" target="blue">[Enchant Boots - Tuskarr’s Vitality]</a></p> <p>Belt -<br /> <a href="http://www.wowhead.com/?item=41611" target="blue">[Eternal Belt Buckle]</a></p> <p><strong><em>Rotations -</em></strong></p> <p>Now will I’ve been asked about my rotation / opener before i have never really gone in depth as to *why* i do what i do. To start with, a Shadow Priest is less about Rotation and more about weighing priority’s. That being said, below is the highest weighted abilities to lowest.</p> <p>1. <strong>Shadow Word: Pain</strong> *ignore this after the first application assuming you have full shadow weaving and Tap*</p> <p>2. <strong>Vampiric Touch</strong> - This is your highest dps dot, maintaining it takes priority, if you have the option of a Mind Blast or reapplying your Touch. Then you best be spamming the Vamp Touch.</p> <p>3. <strong>Devouring Plague</strong> - This still is favored higher priority then 4/5</p> <p>4. <strong>Mind Blast</strong> - Use it and abuse it</p> <p>5. <strong>Mind Flay</strong> - Whether you 2 tick clip or no:channel macro, this is your spam button when 1-4 are applied.</p> <p>As far as openers are concerned, i will give a brief overview of how and why i do what i do. Lets for this instance assume the boss is about to be pulled and your tank is giving a countdown.</p> <p>Prepot. I do. You should too if you want the most out of your class. When the tank calls 2 on that countdown, slam a Speed Potion and get ready. After the pull is made, i personally like to fade to ensure I’m not a *typical* dps and pull before a tank can make a good lead on aggro. After that i will go step by step into my rotation.</p> <p>MB &gt; SW:D &gt; MF &gt; VT &gt; DP &gt; MB &gt; SW:P</p> <p>Now the key to why i perform this rotation is to basically ensure a 5 stack of weaving, give me 2 chances at tap and to ideally at least proc one of my trinkets icd. Allowing me to put up a high spell power Shadow: Word Pain. After that, the rotation goes to the normal above stated one.</p> <p><em>I will be adding a BIS list and other such odds and ends as i have a chance, feel free to ask questions or post comments aswell.</em></p> 2010-01-23T21:02:12-05:00 Holy How-to? http://riotactguild.com/forum/viewthread/202/ http://riotactguild.com/forum/viewthread/202/#When:01:08:41Z <p>Anyone know where I can find a good read on holy priest tips? I played it last night in the alt raid and went oom and was spamming the hell out of my abilities but I felt like I wasn’t doing much…</p> 2010-03-21T01:08:41-05:00 Discipline 101 http://riotactguild.com/forum/viewthread/38/ http://riotactguild.com/forum/viewthread/38/#When:02:13:38Z <p><span style="font-size:18px;">Introduction</span></p> <p>Discipline Priests are extremely versatile healers, making them very enjoyable to play.&nbsp; A properly geared and spec’d Disc Priest is capable of putting out single target heals on par with a Holy Paladin, while also having the ability to perform an exotic form of raid healing, with throughput comparable to any other raid healing class.&nbsp; Exotic of course, due to the nature of Power Word: Shield, compared to all other heals in the game.</p> <p>I like being unique.&nbsp; That was the major draw between myself and Disc in the first place, and on my very first real test of Discipline I was not dissapointed as my shields ate up nuke after nuke from the air by Razorscale.&nbsp; I could see the possibilities. </p> <p>I think Disc is relatively undervalued due to the inability of the game to display how much is really being absorbed by shields.&nbsp; Not even sites like World of Logs can accurately display shields - although they at least try - and if you take shields out of the equation it certainly seems like a Disc Priest isn’t holding their weight on the healing meter.&nbsp; Hopefully Blizzard will fix this one day, but until then I’ll have to settle for last place on every fight in healing done.</p> <p>Before you read the rest of this post, it’s important you read and understand a simple disclaimer.</p> <p>**Some of the information in this post differs from some ‘common’ discipline theory-crafting.&nbsp; There are reasons for this, and I will attempt to explain any I encounter.&nbsp; That said, in this case I consider myself to be right, and anyone that disagrees with me to be wrong.**</p> <p><span style="font-size:18px;">What a Discipline Priest Brings to the Raid</span></p> <p>Inspiration - Reduces physical damage taken by 10%.&nbsp; The only other class that brings this buff for your tank is a Resto Shaman.</p> <p>Renewed Hope - 3% Percent damage reduction, raid wide.&nbsp; Blessing of Sanctuary is the only other buff that provides this damage reduction, however even with a Prot Paladin in the raid you might not see Sanc used, as it’s a lower priority than some other very powerful Paladin buffs.</p> <p><span style="font-size:18px;">Gear Selection and Glyphs</span></p> <p>I use the following stat values when picking gear:</p> <p>SP = 1.5<br /> Haste = 0.8<br /> Crit = 0.7<br /> MP/5 = 1.0<br /> Int = 0.75<br /> Spirit = 0.4</p> <p>And here no doubt, we come to our first differences among viewpoints.&nbsp; I change my stat values from time to time, but not by much (basically throughput stats sometimes go up, while mana regen goes down).&nbsp; While nobody doubts spirits value to Discipline, I have never seen any other rankings similar to my own in regards to MP/5 + Int and SP + Haste + Crit.</p> <p>I’ll explain my reasoning: </p> <p>Spell Power - Spell power rules.&nbsp; It is the only throughput stat that increases all of your abilities effectiveness.&nbsp; Stack it hard.</p> <p>Haste - Haste rules too!&nbsp; As a healer, I measure my ability to heal when I have to, not how much I can do over a 6 minute fight.&nbsp; What matters is responding to quick burst damage, and haste is the only stat that in a set time frame can allow you to heal 2 targets instead of 1, etc.&nbsp; Yes, borrowed time will cap your haste if you are shield spamming, however if you are shield spamming your crit doesn’t really matter either.&nbsp; So unless you are stacking insane mana regeneration you might as well prioritize haste - after all, you won’t always have the borrowed time effect.&nbsp; Furthermore, only your 1.5s spells will be haste capped, PoH, Penance, and Gheal will all still gain its value.</p> <p>Crit - I consider crit to be ‘okay’.&nbsp; First, shields can’t crit.&nbsp; Second, crits are often overheal.&nbsp; However crits do proc Inspiration and Divine Aegis.&nbsp; This is the primary reason they have any place at all, but it’s still below haste.</p> <p>Mp/5 - You need mana regeneration in some form or another.</p> <p>Int - Intellect is a very good mana regeneration stat for its stat value, however I do not consider it to be an effective throughput stat since I have very little value for Crit.</p> <p>Spirit - At around 2000 intellect spirit is worth about ~.37 Mp/5 - That’s under the item budge of Mp/5.&nbsp; Avoid spirit.</p> <p>Glyph of Power Word: Shield, Penance, and Flash Heal are your primary glyphs.&nbsp; I often sub flash heal out for Holy Nova and Prayer of Healing on fights where I find myself using those abilities.&nbsp; </p> <p><span style="font-size:18px;">Learn 2 Play</span></p> <p>As a Disc Priest you will have the ability to raid heal or tank heal, or even do both at once.&nbsp; When I reached Algalon I very quickly realized that flash heal simply didn’t keep up.&nbsp; With that in mind I started focusing towards Gheal, and that decision effects my gear and my stat attributes as well as reinforcing my focus on haste.</p> <p>Pure Raid Healing - When you are only raid healing, spam PW:S on as many people as you can, before and as they take damage.&nbsp; Penance anyone that dips, or cast a hasted Gheal/Flash.&nbsp; Keep PoM on CD at all times.&nbsp; Remember you can Shield -&gt; Penance -&gt; PoM -&gt; Gheal and maintain your borrowed time haste from your shield for all of the chain since neither instants, nor Penance consumes the buff.&nbsp; You can use PoH’s in extreme situations, but never cast an unhasted PoH.&nbsp; Also, Glyphed Holy Nova + Borrowed Time can be a powerful combination if you can get your group members to stay close.</p> <p>Hybrid Healing - Heal the tanks with Penance / Gheals, while shielding raid members for borrowed time procs.&nbsp; You should never be casting a non-hasted Penance or Gheal in this situation.&nbsp; PoM on CD.</p> <p>Pure Tank Healing - Depending on the incoming damage, you can rely on flash heals or greater heals, but whenever you shield someone, be it a tank or someone else, never waste your borrowed time proc on a flash heal, and always use your PoM after a shield in combination with Penance and Gheal.</p> <p><span style="font-size:18px;">Talents</span></p> <p>There is really no reason not to use this <a href="http://www.wowhead.com/?talent#bVcbuhhVRIsffRtbhtc">spec</a> since it covers everything you could want to do.&nbsp; Removing points in Improved Flash heal for Improved Healing for cheaper Gheals is an option, but I like to stay versatile.</p> 2010-01-24T02:13:38-05:00