Cataclysm Dispell Changes

1
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Kaelinh

<Riot Act>
Anetheron

Troll
Shaman

In Cataclysm each healing class will be getting three out of the five types of dispels, with one of these always being a defensive dispel magic. This design makes sure that finding a healer with the ability to remove magic isn’t restrictive in building teams for Arenas or rated Battlegrounds. It also allows the encounter designers to assume, when designing dungeon or raid fights, that every group can dispel magic.

In Cataclysm we are raising the mana costs, making it possible to waste mana by casting a dispel when there is nothing to dispel, and removing Cleansing Totem, Abolish Disease, and Abolish Poison from the game.

•Druids will be able to dispel defensive magic, curses, and poison.
•Paladins will be able to dispel defensive magic, diseases, and poison.
•Priests will be able to dispel defensive magic, offensive magic, and disease.
•Shaman will be able to dispel defensive magic, offensive magic, and curses.

•All shaman will lose dispel disease and dispel poison in exchange for Restoration gaining dispel magic.
•Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.

So now we can remove sheep, but won’t be able to heal through DK diseases or rogue poison, hah.

1
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Koohwip

<Riot Act>
Anetheron

Undead
Priest

Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.

2
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vasudan


Anetheron

Orc
Shaman

Why would they take poisons away from us :/

   
 

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