|
Brief overview of Shadow Priest basics:
Combat Ratings - Level 80:
1% hit = 26.23 hit rating
1% haste = 32.79 haste rating
1% crit = 45.91 crit rating
Gemming -
Based on a Value 1 Scale. Also note that once Hit Cap is achieved its value becomes nil.
Spell Power…..........1.00
Hit….......................1.41
Haste…...................1.00
Critical….................0.88
Spirit…....................0.58
Intelligence…..........0.27
Red gem slots:
Runed Cardinal - 23
Yellow gem slots:
Reckless Ametrine - 21.8
Blue gem slots: (if used for Metagem or using at least 6sp socketbonus)
Purified Dreadstone - 17.9 (needed to activate metagem)
Metagem:
Chaotic Skyflare Diamond
9000*0.35*(209%/200%-100%) = 11000*0.35*0.045 = 173.25 dps = 83.25 PP
10.2 PP penalty for using two blue gems instead of red gems -> 70 + 21*0.76 = 85.96
Math courtesy of Shadowpriest.com
Achieving Hit Cap -
Its a pretty simple feat to achieve.
Lets assume you take 3/3 Focus and 3/3 Misery which at this point, you should be or you probably need to rethink your spec choices.
289 hit is the cap with points between Shadow Focus and Misery
Hit cap is huge, make sure before you begin to raid that you have at least obtained the Hit cap, even if you are drastically lacking in other areas.
Glyphing -
Now depending on your play style you have the basic 2 Glyphs that you will always use. And then you have the 2 that can change depending on however you feel best fits you.
The Essentials:
Glyph of Mind Flay
Glyph of Shadow
The Variables:
Glyph of Dispersion
Glyph of Shadow Word: Pain
The variables can be used depending purely on your decision of how you like to deal with mana regen, i would recommend if your gear does not support infinite mana to go with the dispersion glyph. This also can help if you can’t seem to stay alive.
Enchants -
Weapon -
[Enchant Weapon - Mighty Spellpower]
[Enchant Staff - Greater Spellpower]
[Enchant Weapon - Black Magic]
Helm -
[Arcanum of Burning Mysteries]
Shoulders -
[Greater Inscription of the Storm]
Chest -
[Enchant Chest - Powerful Stats]
Cloak -
[Enchant Cloak - Greater Speed]
Bracers -
[Enchant Bracers - Superior Spellpower]
Gloves -
[Enchant Gloves - Exceptional Spellpower]
Legs -
[Brilliant Spellthread]
Boots -
[Enchant Boots - Tuskarr’s Vitality]
Belt -
[Eternal Belt Buckle]
Rotations -
Now will I’ve been asked about my rotation / opener before i have never really gone in depth as to *why* i do what i do. To start with, a Shadow Priest is less about Rotation and more about weighing priority’s. That being said, below is the highest weighted abilities to lowest.
1. Shadow Word: Pain *ignore this after the first application assuming you have full shadow weaving and Tap*
2. Vampiric Touch - This is your highest dps dot, maintaining it takes priority, if you have the option of a Mind Blast or reapplying your Touch. Then you best be spamming the Vamp Touch.
3. Devouring Plague - This still is favored higher priority then 4/5
4. Mind Blast - Use it and abuse it
5. Mind Flay - Whether you 2 tick clip or no:channel macro, this is your spam button when 1-4 are applied.
As far as openers are concerned, i will give a brief overview of how and why i do what i do. Lets for this instance assume the boss is about to be pulled and your tank is giving a countdown.
Prepot. I do. You should too if you want the most out of your class. When the tank calls 2 on that countdown, slam a Speed Potion and get ready. After the pull is made, i personally like to fade to ensure I’m not a *typical* dps and pull before a tank can make a good lead on aggro. After that i will go step by step into my rotation.
MB > SW:D > MF > VT > DP > MB > SW:P
Now the key to why i perform this rotation is to basically ensure a 5 stack of weaving, give me 2 chances at tap and to ideally at least proc one of my trinkets icd. Allowing me to put up a high spell power Shadow: Word Pain. After that, the rotation goes to the normal above stated one.
I will be adding a BIS list and other such odds and ends as i have a chance, feel free to ask questions or post comments aswell.
|