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Arcane Mage 101
This will be a short guide on how I personally play Arcane Mage. Not everything will be similar to other mages but it is how I interpret the spec and class. I’m not “perfect” so if anyone has comments I’m open to them!
Spec & Glyphs
57/3/11
When hard modes are released I plan on speccing into Magic Absorption because it will be useful on many fights in ICC that has magical damage. This was similar in Ulduar where speccing into Magic Absorption helped on fights like Hodir, Thorim, Mimiron, and etc.
Glyph of Molten Armor
Glyph of Arcane Blast
Glyph of Arcane Missiles
No question about choosing different glyphs
Rotation
The regular rotation of an Arcane Mage is
AB-> AB-> AB->AB->AM (Assuming Missile Barrage proc)
Missile Barrage usually procs because it has a 40% proc rate but if it doesn’t you have three options:
1. Use Arcane Barrage if you need to move right very soon or right away.
2. Keep casting Arcane Blast until MB procs and use AM. You only want to resort to this if you have the mana to keep spamming AB because a 4 stack AB debuff = 1720 mana per Arcane Blast. Remember, only do this if you have an evocation or mana gem up + you won’t run oom before the fight ends. No mana = no dps
3. Cast AM right after your 4th AB because it still yields more damage per minute even without Missile Barrage proccing
Cooldowns
Even though everyone talks about how Arcane Mages are a no skill easy class, to do competitive DPS is about managing your CD’s well (in my opinion). With ICC gear(900-1300 haste) + 2pct10/4pct10 it changes on how I normally run my cool downs. Before that you can macro everything into a one “I win” button but now it’s different.
Since I’m an Engineer-Troll this is how I normally manage my cool downs for fights:
Pre-pull: Potion of Speed right before the pull to get my AB stacks rolling at a quicker speed
If we are lusting early:
Mirror Image(4pct10, 30 percent extra damage), Arcane Power, + Hyperspeed Accelerator
After lust is over:
Berserking + Icy Veins +Potion of Wild Magic when Black Magic comes back up to yield me 1 second AB/AM.
Then just use CD’s as they come back up. I generally try to line up my Beserking/IV/Hyperspeed with Mirror Image since it yields me extra damage with 4pct10. If the fights are short then I generally pop them on CD.
If we lust late then I’d start the fight with the pre-pull Potion of Speed into an ABx4->MB (2pct10) -> Mirror Image (4pct10) ->AP/Hyperspeed Gloves ->Icy Veins -> Berserking (When Hyperspeed Accelerator/Black Magic drop off). After that I just try to align lust with MI/AP/Gloves/Black Magic/Potion of Wild Magic. I do not use IV/Berserking with lust because it drops my GCD down to lower than a second and that will just result in a loss of DPS.
Gear stats
Hit > Spell power > Haste > Crit > Spirit
Hit: 210 (Arcane Focus + Precision + Shadow Priest/Boomkin). 289 without an SP/Boomkin.
Spell power/Haste: After 3000 Spell Power, haste will be really good stat. You never gem full haste gems because by the end of ICC heroic gear you will generally have 1200-1300 haste.
Crit/Spirit: Sucks but if you had a choice go for Crit.
Gem
I normally follow the rule of
Red: Runed
Orange: Reckless
Blue: Purified
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